


Players can also invade or be invaded, with the invaded player given a choice between fighting the invader or destroying demonic shards to banish them. After choosing a difficulty level, players enter and begin cleansing corrupted creatures, which grant Infamy points. Yes, these are the red ones.Ĭorrupted Dungeons are new single-player dungeons found throughout the open world. I think maybe there is misunderstanding of the design and intent of the corrupted dungeons. I suggest some options, not necessarily all of them to apply, BUT something STILL NEEDS to be done:ġ) Penalize players for loot if they avoid the fight.Ģ) Increase loot for players that the other player avoided.ģ) Crystals that need to be destroyed to avoid the fight should not appear from the very beginning, when the opponent appears, but after 3 minutes.Ĥ) InFame should decrease for the player who avoid the fight, and increase for the another player in the same proportions.ĥ) Сonsecutive cancellations of battles should lead to a progressive decrease in InFame and rewards from chests. AND THIS IS WRONG! Something must be done about it. So why did T8 corrupted dungeons become a hotbed of "rats" - players who deliberately avoid battles without even trying to fight another player, the goal of which is extremely SAFE (after all, corrupted dungeon can be dived only once - and then not always) PVE farm? Corrupted dungeons now replaces PVE content in the face of random green dungeons. Green dungeons are PVE content with elements of PVP risk (so - called divers), red dungeons are primarily 1v1 PVP content, which cannot be interfered with by third parties, diluted with PVE content. As I understand it, green random dungeons and red corrupted dungeons are parallel content.

I'm a relatively new player in this game.
